Flying Enemies
Realm of the Fallen » Devlog
This update adds a flying enemy with pathfinding. Previous builds had a floating mine that looked like a box, but that box just floated around and did not use any type of pathfinding. The new flying enemy, which looks like a skull, uses a 3D A* algorithm to pursue the player. I am designing a flying boss at the moment that will use some of the same code.
I've started working on the non-alpha game level.
Files
Monster Test Alpha 4-28-22.apk 981 MB
Apr 28, 2022
Realm of the Fallen
Virtual reality FPS game.
Status | In development |
Author | Virtual Destructor |
Genre | Action, Shooter |
Tags | FPS, Oculus Quest, Singleplayer, Virtual Reality (VR) |
More posts
- Realm of the Fallen is now available on Steam!Dec 04, 2023
- ContrastMay 21, 2023
- Dev Log: Genre Shift, Level Design Progress, and Upcoming EnhancementsApr 14, 2023
- Testing TweaksDec 15, 2022
- Faster-paced Gameplay, Endless Wave Mode Coming SoonDec 15, 2022
- Save Files, Applab ReleaseNov 09, 2022
- Enemies With Guns, Melee Improvements, Machines, PCVROct 22, 2022
- Development update: Story In Game, OptimizationSep 15, 2022
- Updated Demo ReleasedAug 27, 2022
- Updated Demo/Early Access Release SoonAug 23, 2022
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