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Devlog
Submission to Level Design Jam 4 - Contrast
Realm of the Fallen
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Devlog
Realm of the Fallen is now available on Steam!
December 04, 2023
by
Virtual Destructor
I released the PCVR version of Realm of the Fallen on Steam this morning. The full early access version of the game is now available on PCVR, and the Meta Quest 2 and 3. The game has come a long way i...
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Contrast
May 21, 2023
by
Virtual Destructor
I decided to enter a level design jam, hosted by Steve Lee . The theme was contrast. My submission was the first level of my VR FPS, Realm of the Fallen. I am a programmer who has been working on this...
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Dev Log: Genre Shift, Level Design Progress, and Upcoming Enhancements
April 14, 2023
by
Virtual Destructor
1
It has been a while since our last dev log. The remainder of April is going to be crunchtime and we are trying to advance the game as much as we can. We are planning on an initial launch in early May...
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Testing Tweaks
December 15, 2022
by
Virtual Destructor
This week we focused on communicating with testers and modifying the game after taking their feedback into consideration. We added a laser sight to the guns since people were complaining that it was h...
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Faster-paced Gameplay, Endless Wave Mode Coming Soon
December 15, 2022
by
Virtual Destructor
Recently we have made some major decisions regarding the design and scope of the game. This project has gone through several phases where the scope/design has changed drastically. We originally planne...
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Save Files, Applab Release
November 09, 2022
by
Virtual Destructor
Today we did a “silent” launch of the early access version for the Quest 2. You can now buy the early access version of the game on Applab : Our friend IndieVR streamed a playtest of the game on Y...
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Enemies With Guns, Melee Improvements, Machines, PCVR
October 22, 2022
by
Virtual Destructor
Update: A new version of the demo is now available on Itch.io (10/23/22). We are looking for testers. If you are interested, please check out the Discord server for the game. and let us know. The Stea...
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Development update: Story In Game, Optimization
September 15, 2022
by
Virtual Destructor
#story, #optimization
Originally I planned on presenting the story as a sort of slideshow including a series of images with voice narration. As expected, I was not happy with my voice or any modification to it that I attem...
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Updated Demo Released
August 27, 2022
by
Virtual Destructor
I've updated the free demo to include the content that I have been working on for the last two months. The level is totally new, and I've some of the enemies. The demo is the first few minutes of the...
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Updated Demo/Early Access Release Soon
August 23, 2022
by
Virtual Destructor
The game was featured on SideQuestVR again, thanks to SideQuest for that. I will be releasing an overhauled free demo of the game within a few days, and a few days after that I will be releasing the f...
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General Update/Story Art
August 21, 2022
by
Virtual Destructor
2
#virtual reality, #metroidvania, #story
It has been a while since I have released any news about this project. I am actively working on it, but my objectives for the next release are much more ambitious than they were for the previous ones...
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Input Options
June 26, 2022
by
Virtual Destructor
It's been nearly a month since the last update. Users have requested that I add some settings for input. I added a few settings: Locomotion hand can be set to either the right or left hand. Previously...
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Realm of the Fallen
May 30, 2022
by
Virtual Destructor
The game finally has a name: Realm of the Fallen...
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This Game Still Needs a Name, the Sentinel Boss, and Other Stuff
May 28, 2022
by
Virtual Destructor
Just released another build with some fixes for the flying skull enemy and internal changes, but other than that there are no major changes. For the last few weeks I have been working on a "boss" that...
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Flying Enemies
April 28, 2022
by
Virtual Destructor
This update adds a flying enemy with pathfinding. Previous builds had a floating mine that looked like a box, but that box just floated around and did not use any type of pathfinding. The new flying e...
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Lighting Changes
April 19, 2022
by
Virtual Destructor
This update includes one minor gameplay change: I restored monster infighting. Monsters will infight, but only with other monsters of "lower rank." Other than that this update includes some rendering...
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Shield Bashing and URP
April 15, 2022
by
Virtual Destructor
#Melee, #URP
This new version is a minor update that renders slightly faster and uses less battery. I've also added shield bashing and other melee features. To achieve lower GPU utilization, I transitioned from Un...
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Alpha Release
March 31, 2022
by
Virtual Destructor
This is the prototype of an unnamed VR game I’ve been working on. The target platform is the Oculus Quest 2 for now. The game is a shooter (you slay demons, of course). It takes inspiration from cla...
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