General Update/Story Art


It has been a while since I have released any news about this project. I am actively working on it, but my objectives for the next release are much more ambitious than they were for the previous ones. The game is now a metroidvania which is what I originally wanted to do. The previous demo I released was more like a classic FPS where you just walk straight through the level killing everything until you get to the end. The new game will take place in a large environment and involve a lot of backtracking (I am going to make it so the backtracking isn't boring).

I plan on having something released by the end of the month. The game will be available for the Meta Quest 2, and for PC VR through Steam. I do plan on charging for the game, probably $10. It will be an early access version and have about 20 minutes of gameplay. I want the final game to be about two hours long. As I add content and make the game longer, I will raise the price. Users that bought the game early for $5 will still get all of the new content. The first early access release will have a lot of features, but I plan on adding many more.

I hired some 2D artists to do story images for the game. Originally I was planning on putting them in the game at the beginning, but I am deliberating on whether it is a good idea to tell the user the story up front or reveal it to them throughout the game. I need three more images to fully tell the story, but each of those images depends on design decisions about the game that have not been made.

Get Realm of the Fallen - Demo

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